So what is it that AAA publishers are doing where somehow already using pre-established engines, assets and tool-sets make sequels more expensive than their predecessors? Last I checked, you don't need to do expansive R&D for a threequal when you haven't changed to a new engine and it's still running on the same hardware. Middleware tools have become cheaper and games are getting easier and cheaper to make in the indie circles and they're coming out at a higher and higher quality thanks to things like Mixamo, iPi Soft, Unity, UDK and xaitment. ![]() While the proverbial "games are getting more expensive to make" line is always tossed out there, how about they say just how expensive? ![]() ![]() I also find it interesting that EA has yet to say what the budget is of Dead Space 3.
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